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The Cheeky Monkey Media Blog

A few words from the apes, monkeys, and various primates that make up the Cheeky Monkey Super Squad.

Creative Design

  • 3 years 2 months ago

    Man has been sharing ideas, writing and painting for a long time. Some might say we have been doing it for around 40,000 years. Back then we had cave walls, and today we have videos, books, and content management systems (blogs, articles, and online photo/art galleries).

    I decided to create a little wallpaper celebrating this… sort of. Sprinkle in some artistic license a Neil Gaiman quote and a T-Rex and you get my vision.

  • 3 years 2 months ago

    The hierarchy of needs for design, is based on Maslow’s Hierarchy of Needs.

    Maslow’s Hierarchy of Needs

    The hierarchy of needs principle states that a design must meet the lower-level needs before the higher-end needs can begin to be addressed. This means that things like ‘functionality’ must come before ‘creativity’.

  • 3 years 4 months ago

    If you are just starting out in the design business, or even if you are a seasoned veteran, I am sure you are aware of how difficult it can be to find quality images. Finding stock images we can use for commercial projects without gobs of money or lawyers beating down your door can be tough. There are a lot of good Royalty Free stock sites out there. Many offer reasonable subscription rates like Bigstock, for example. These sites are good to have but having free resources is also good. Free is good.

  • 3 years 4 months ago

    Things are always fun and a little bit crazy at the Cheeky Monkey office... however I did manage to find some time to put this little video together. We all love silent movies (well that's probably not true) so I hope you enjoy this little look into our world.

  • 3 years 6 months ago

    I recently completed a large project that involved all the graphic design for the 2015 Drupalcon held in Los Angeles, California.

    There were many design deliverables. Logos, tee shirts, pins, lanyards, totes, program guide, web design, slideshow templates, and a ton of signage.

    I learned one very important thing during this adventure, and that was using InDesign instead of Illustrator for the signage.

  • 3 years 9 months ago

    Back in August of 2014, I wrote an article Web Design Without Adobe Photoshop where I had finally decided to put the graphics giant, Photoshop, to the side and try some different tools for working with UI and Web design. I didn’t do this to be different, I really and honestly needed a more efficient way to design responsive layouts.

  • 3 years 11 months ago

    Arguments and disagreements abound on text legibility. Research in this area is often confusing and contradictory. This is not surprising given the increasing number of ways in which type is published. We have print, kiosks, desktop monitors, signs, and many mobile devices from phones to tablets. In this article I would like to address some basic guidelines about the issue of text legibility.

  • 4 years ago

    All creative professionals face the dreaded ‘creative block’. It happens to the best of us, it's one of those unavoidable forces in life. Don't worry, there are things we can do to deal with it when it does rear its ugly head. Creative block is a bully, but our Kung-fu is strong.

    Here are 5 things you can do to help get through the block:

    1. Look Elsewhere

    We often get trapped in 'the box'. We do things the same way all the time. We rely too much on a toolbox of reusable solutions. This habit can sometimes bring about a creative block or 'stall'.

  • 4 years 1 month ago

    There are many factors that go into a good user interface design, I have rounded up 7 that I think are really important.

  • 4 years 4 months ago

    Today’s web design is pretty exciting, and at the same time pretty demanding on its architects. With the desire for device agnostic interfaces and web sites, designers, more than ever, need to focus on function over form.

    The Chair

    I recall a project in college where we were tasked with designing a chair. We could build it out of any material, make it any shape, etc. One of the only requirements was that it had to be usable (if you couldn’t sit on it, it was a failure), and it had to be able to support the weight of a 300 pound person.

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